Teave
Playlists
Registreeri
Introduction to gamification in education

Finding gamification

This badge is awarded to participants who actively took part in the “Gamification in Education – Session 1”, part of the KVAK project, and successfully completed the reflective activity.

Participants explored how games and game-thinking can be used with educational aims, understood the key differences between gamification, serious games, and Game-Based Learning (GBL), and identified the benefits of playful learning environments.

Through the badge activity, learners demonstrated their ability to recognize gamification elements in real-world educational contexts and reflect on their impact on learner engagement and motivation.
Ülesanded
Task no.1
Evidence verified by: self-approved
Think of a learning experience you’ve had recently (as a student, teacher, trainer, or observer). This can be in a classroom, workshop, online course, or even informal learning like a museum visit or team activity.

Answer the following 3 prompts:
  1. Briefly describe the learning experience (1–2 sentences).
  2. Identify at least 2 gamification elements (e.g., points, challenges, rewards, competition, feedback). Were they used intentionally or not?
  3. Reflect: how did these elements affect the engagement and motivation of learners?
Login and start quest

Activities

Introduction to gamification in education
Gamification seminar
Badgecraft käitab veebi taristut Õppimise linnade ja regioonide jaoks. Euroopa konsortsium arendab seda platvormi kaasrahastusega Euroopa Liidu programmist Erasmus+.
Platvorm
Vaheta keelt:
KoduKaartActivitiesPlaylists