This badge is awarded to participants who completed the “Gamification in Education – session 4” of the KVAK Project and submitted a personalized gamification plan.
In this final session, participants explored strategies for applying gamification in real learning environments, including fostering collaboration, aligning game elements with learning goals, and assessing impact. They also reflected on common pitfalls and how to overcome them.
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Tarefas
Evidence verified by: one activity organiser
Develop a basic gamification plan for a learning activity, workshop, or course you deliver (or would like to deliver in the future).
Your plan should include:
- A brief description of the learning context (subject, audience, setting)
 - The learning objectives
 - At least 3 game elements (e.g., points, quests, levels, collaboration, rewards, storytelling)
 - One strategy for assessing engagement or motivation
 - One potential challenge and how you would address it
 
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